Grainses 0.2.1 is available in the Reaktor User Library:
https://www.native-instruments.com/en/reaktor-community/reaktor-user-library/entry/show/12381/
Grainses….. Sequenced Granular Sampler
Submission for NI Reaktor Builder’s competition
Based around NI Factory Grain Sampler macro:
Two step sequencers
One LFO
All assignable to any/all of 6 control parameters:
1: Position
2: Pitch
3: Grain Length
4: Grain Density
5: Jitter
6: Sample Select
Presets by:
K-Teck
Brett Lavallee
Nick Dwyer – Flintpope
David Coffin
Use the B-Panel – is betterer 😉
K-Teck News
Whatever is on my mind…
Product updates and news
Max and Max for Live tutorials
Geek stuff…
Freerotation 2018
A different kick….
How to Access the Max Package Manager
Kleeism
Auden…
More Little Gem…
Adlais… NEW… decoupled clocks and generative features
Preview of some new features coming to Adlais…
Snare drum synthesis:
The classic Japanese snare drum has two elements to its sound
- A pair of sine waves @1 octave apart make for the drum part
- Some shaped white noise for the snare…
First the body:
A message box sets the curve~ peak at 0.5 and its decay to zero at 5ms – so a 5 millisecond trigger pulse:
An svf~ in bandpass mode (third outlet) is triggered to generate the sine wave. The second inlet of the svf~ sets the frequency and the third is the filter’s resonance. It is the resonance that determines the tone’s decay. This is, more or less, what a Bridged-T circuit does in some very expensive vintage hardware drum machines.
But we need two of these, first we’ll put some gain control in place:
The live.dial’s second output is attached to the *~ object. The second output gives a 0.-1. output which is perfect for a gain attenuator. The 1. in the *~ object tells the object to use floats (decimals), otherwise all you will get is 0 and 1.
Next we add the second tone generator:
Note it is essentially the same as the first with the addition of * 2 object. This doubles the initial frequency so the second filter is 1 octave higher. Also note:
This makes a very simple crossfader. On the left hand side, 1 is subtracted from the output of the live.dial, giving -1. -0. The abs object makes all values positive, so: 1. – 0. This performs the function of the tone control.
Finally some noise:
Gain control is applied by a curve~ object.
Anyway… hope this proves useful….
The Lads: Snare
So I built a snare
Is still in beta
I’ll maybe go into details another day
Is built around a pair of resonant bandpass filters for the body
And a noise source for the tsshhh bit
I quite pleased with it for an old skool device
I haven’t decided how i’m going to market these yet – individual devices or a set
There are 4 Lads so far: 2 kicks, a hat and now a snare
They share similar controls and UI
Here: