The Lads

Sidney the Snare

Sidney the Snare

About Sidney:

  • Sidney the Snare is one of 'The Lads', a gang of Virtual Analogue Sequenced Percussion devices about to muscle in on your music productions
  • Sidney is a Virtual Analogue Snare Drum with clout
  • Sidney offers a lot of control over the tone and shape of his sound
  • Sidney is armed with a serious, grown up, sequencer - for maximum impact

 

About the circuit:

  • Sidney's circuit is based on a pair of Bridged-T network bandpass filters, supplied by Surreal Machines, plus a noise source as found in TR-808 and CR78  drum machines
  • Sidney's controls offer access to popular circuit bent functions
  • Sidney is NOT a TR-808 emulation but does share similar sound characteristics
  • Sidney v2.0 replaces v1.0 AND Thomas v1.0 as Sidney has all the functions of Thomas and more
  • Sidney can do a passable clave/rimshot too - even simple Kicks

Buy Sidney the Snare

Once payment is made the purchaser should be returned to this page where a download link should replace the Purchase button, but don't worry if the download link doesn't appear because:

An email containing a receipt and your download links will also be sent out to you

If you don't receive a receipt and download link contact admin@k-teck.co.uk and I'll fix it - no problem

Updates will be free

Current version - Sidney v2.0.3 - 18th October 2019

or purchase The Lads bundle



Sidney's Controls

Body - This is the fundamental tone of the snare

  1. T1 - Pitch of tone 1
  2. T2 - Tone 2, a multiple of T1
  3. T1/T2 - crossfades between tone 1 and tone 2
  4. Decay - tone 1 & 2 filter resonance




Global Controls

Noise - controls for the noise source

  1. LoPass/HiPass - a pair of filters for shaping the Noise
  2. NoiseDecay - 0 - 500ms
  3. Tite - A tightening exponential curve applied to the noise amplitude....




The sequencer

The Lads' dual 'euclidean' sequencer

A grown up percussion sequencer that is simple to use, fast and creativity enhancing

Don't be fooled by its benign appearance, this sequencer can supercharge your beats in seconds



Posted by Dave Dove in Max for Live, The Lads
Henry the HiHat

Henry the HiHat

About Henry:

  • Henry the Hat is one of 'The Lads', a gang of Virtual Analogue Sequenced Percussion devices about to muscle in on your music productions
  • Henry is a Virtual Analogue HiHat with bite
  • Henry offers a lot of control over the tone and shape of his sound
  • Henry is armed with a serious, grown up, sequencer - for maximum impact

Henry the HiHat: Features

About the circuit:

  • Henry's circuit is based on a Schmitt Trigger network of 6 square wave oscillators as found in TR-808 and CR78  drum machines
  • Henry's controls offer access to popular circuit bent functions 
  • Henry is NOT a TR-808 emulation but does share similar sound characteristics
  • Henry can do a passable cowbell too

Buy Henry the Hat

Once payment is made the purchaser should be returned to this page where a download link should replace the Purchase button, but don't worry if the download link doesn't appear because:

An email containing a receipt and your download links will also be sent out to you

If you don't receive a receipt and download link contact admin@k-teck.co.uk and I'll fix it - no problem

Updates will be free

Current version - Henry v2.0.3 - 18th October 2019

Buy all 4 of The Lads for £25:



Henry's Controls

Body - This is the fundamental tone of the hat

  1. Freq 1 - Pitch of all 6 oscillators
  2. Freq 2 - Pitch of the last 2 oscillators which form the cowbell
  3. Decay - From a deep 'Click' to just about long enough
  4. HiHat/Cowbell - HiHat or Cowbell
  5. Bite - a pair of peaky HiPass filters
  6. Spite - A spiteful HiPass
  7. Tite - A tightening logarithmic curve applied to the amplitude....


The sequencer

The Lads' Dual Euclidean sequencer:

a grown up percussion sequencer that is simple to use, fast and creativity enhancing

Don't be fooled by its benign appearance, this sequencer can supercharge your beats in seconds

 



Global Controls

Global tone controls

  1. HiPass - A High Pass filter to lift Henry in the mix
  2. Slide - A gentle Low Pass Gate to remove excess top end and soften the transient
  3. Sat - Crossfades between a clean and a driven signal path
  4. Gain - Output volume - also drives into a Surreal Machines Low Pass filter for the Sat channel



Posted by Dave Dove in Max for Live, The Lads
Keith the Kick

Keith the Kick

Features:

  • All new Dual Euclidean Sequencer
  • All new Clock
  • All new Keith


About the circuit:

  • Like the TR-909, Keith's circuit is based around a waveshaped triangle waveform
  • Keith has noise and a click added to intensify the attack portion of the sound
  • No samples were used in the creation of any of 'The Lads'
  • Keith is NOT a TR-909 emulation but does share similar sound characteristics

 

Buy Keith the Kick

Keith the Kick v2.0 is available as a Max for Live device for use only with M4L within Ableton Live

Once payment is made the purchaser should be returned to this page where a download link should replace the Purchase button, but don't worry if the download link doesn't appear because:

An email containing a receipt and your download links will also be sent out to you

If you don't receive a receipt and download link contact admin@k-teck.co.uk and I'll fix it - no problem

Updates will be free

Current version - Keith v2.0.3 - 18th October 2019

Buy all 4 of The Lads for £25:



Keith's Controls

Kick Body - This is the fundamental tone of the kick

  1. Freq - Pitch - from a window-rattling 35Hz to super fast 75Hz

  2. Curve - Decay characteristic - from a tight exponential curve to an overblown logarithmic curve

  3. Decay - From a deep 'Click' to just about long enough

Kick Peak - This creates a thump, or a knock, at the start of the kick

  1. Freq - Starting pitch of the kick, before it swoops down upon the floor

  2. Time - The time taken for the pitch to swoop down - 1ms - 50ms

  3. Slope - An exponential curve applied to the pitch sweep = softer/harder - kind of :/ 


The sequencer

Finally, a grown up percussion sequencer that is simple to use, fast and creativity enhancing

Don't be fooled by its benign appearance, this sequencer can supercharge your beats in seconds

Here's a video exploring the sequencer's functions



Global Controls

Housekeeping stuff

  1. The K-Teck logo

  2. Device title and version number

  3. Preset display - for storing and recalling your presets

Global tone controls

  1. HiPass - A High Pass filter to remove too much sub or get a nasty click/knock

  2. LoPass - A lowpass filter designed by Surreal Machines to remove excess top end and subbify

  3. Gain - Output volume - also drives into that Surreal Machines Low Pass filter for extra oomph


Posted by Dave Dove in Max for Live, The Lads
Kevin the Kick

Kevin the Kick

Features:

  • All new Dual Euclidean Sequencer
  • All new Clock
  • All new Kevin - built around Surreal Machines' filter code


What is Kevin?

Kevin is:

  • A stand alone, sequenced Kick Drum Device for Max for Live
  • Based on a 'Pinged Resonant Filter' topology (CR78, TR-808)
  • One of 'The Lads'
  • Free to all owners of Kevin v1.0 and 'The Lads'

Buy Kevin the Kick

Kevin the Kick v2.0 is available as a Max for Live device for use only with M4L within Ableton Live

Once payment is made the purchaser should be returned to this page where a download link should replace the Purchase button, but don't worry if the download link doesn't appear because:

An email containing a receipt and your download links will also be sent out to you

If you don't receive a receipt and download link contact admin@k-teck.co.uk and I'll fix it - no problem

Updates will be free

Current version - Kevin v2.0.3 - 18th October 2019

or purchase The Lads bundle


Kevin's Controls

Kick Body - This is the fundamental tone of the kick

  1. Freq - Pitch - from a window-rattling 35Hz to super fast 75Hz
  2. Drive - Saturates the output of the filter - "like opening a door"
  3. Decay - From a deep 'Click' to just about long enough

Kevin's Controls

Kick Peak - This creates a thump, or a knock, at the start of the kick

  1. Freq - Starting pitch of the kick, before it swoops down upon the floor
  2. Time - The time taken for the pitch to swoop down - 1ms - 50ms
  3. Slope - An exponential curve applied to the pitch sweep = softer/harder - kind of :/

The sequencer

Finally, a grown up percussion sequencer that is simple to use, fast and creativity enhancing

Don't be fooled by its benign appearance, this sequencer can supercharge your beats in seconds

 

Posted by Dave Dove in Max for Live, The Lads