K-Teck: Colouring with Numbers… › Forums › Beta Forum › 1st beta test… quad euclidean thingy
Tagged: might be interesting
- This topic has 188 replies, 3 voices, and was last updated 5 days, 8 hours ago by
Dave Dove.
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January 1, 2021 at 1:19 am #8321
Dave Dove
Keymasterok…
https://www.dropbox.com/s/5wscibmlhh3in8c/Not_Multi_Euclid%20v0.1.amxd?dl=0
this is a better – i think – engine
at the moment it only produces one sequence
but the possibilities are there…
this is alpha
so the UI and all that is up for grabsJames
the root selector is working – the keyboard is the selector
unless yours isn’t working and mine is…
agree about the colour display – was just a thoughtsorry about the crash
i have push 2 but have never used it
will have to i suppose…the train is a cool idea but
the new ‘engine’ generates a lot of sequences from just the two euclids
and i’m tempted to disappear them too – edit – the euclidean ringsthe single engine (instrument) idea i used with ‘the lads’
mainly because i don’t like separate sequencers on drum racks
i prefer to see the sequence going into the drum rack
i also think the separate scale scanners is overkillsee what you think of this one as a starter
and we’ll see how far it can be pushed along before it gets messy
as usual i would like a lean, powerful control set
with plenty of repeatable surpriseshappy new year to you all
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This reply was modified 2 months ago by
Dave Dove.
January 1, 2021 at 10:37 am #8323Dave Dove
Keymasteri’m back in work on monday
so cramming ideas in
what i am thinking:a melodic sequencer:
if enough variation can be generated by the one euclidean pair
i don’t see any point in loading it up with more
any or all of the patterns generated could access the scale scanner
i think a limit of 3 or 4 patterns
each could run at a division of the master clock
and access its own range of notes within the scalei like to use patterns running at different speeds
so this should be quite musicalit can’t do vertical note display- unless i learn some javascript or steal some code
Max’s note display object is always horizontala trigger sequencer:
set ranges to 1UI tba
dave
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This reply was modified 2 months ago by
Dave Dove.
January 1, 2021 at 10:20 pm #8327Dave Dove
Keymasterhttps://www.dropbox.com/s/n1wyangmii5ex1t/Not_Multi_Euclid%20v0.11.amxd?dl=0
2 patterns
tidier inside
daveJanuary 2, 2021 at 10:35 am #8328Dave Dove
Keymasterthinking
Push 2
8*8 grid
populated by euclid pair
counters access grid either horizontally or vertically
all usual counting stuff – start, end, way, skip etc.need to learn Push integration
could even send individual clock MIDI to receive modules on individual tracks
for a dossdave
January 4, 2021 at 7:50 pm #8341Dave Dove
Keymasterthis grid can be filled by euclids
or manually without releasing the mouse button
data can be accessed by multiple countsdave
January 9, 2021 at 8:37 pm #8372Dave Dove
Keymastercode is very different inside to previous
there are many more ways to fill the grid from the euclidean things
prolly be switchable
the grid is also ‘clickable’ so the patterns can be edited
this is just testing the code – not used jitter before
the ‘skip’ controls should be to the right of the grid
as they operate on the grid outputthere is the possibility to run several ‘cursors’
they could also access independent – ish – scale scanners
plus this really does need to be a drum sequencer too…will look into push integration – no idea what that looks like
dave
January 10, 2021 at 5:23 pm #8380Dave Dove
Keymasterthe dotty grid is connected to the clock
the clock will count through the selected slots
i like it
YMMVas it stands
this is not what it began life as…
the dotty grid could be overlaid onto the squares grid
more dotty grids/clocks can be added
but
you’d have to have tabs of some kind for editingdave
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This reply was modified 1 month, 3 weeks ago by
Dave Dove.
January 10, 2021 at 8:45 pm #8382Dave Dove
Keymasterfrom facebook:
so what is this? well… its not a LockStitch update… it kind of escaped and became something new… what it is is: a grid sequencer… it uses the output from 2 little euclidean modules (combined in not so mysterious ways) to ‘fill’ the grid… you can also manually edit the grid… then you can draw over the grid (two patterns so far – red and green) and the clock will step through the patterns, triggering the scale scanner as it goes…dave
January 12, 2021 at 9:28 pm #8396Dave Dove
KeymasterJanuary 13, 2021 at 1:19 pm #8397philippe
Participantyes interesting… Nice is the double clock divs of the grid, but could you add a few words about what do red, green and grid (if more than clocks divs) , I see interaction (red and green clock divs) but with the grid ?
January 13, 2021 at 7:03 pm #8398Dave Dove
Keymasterhey Philippe
as always – UI is not final…
red, grid, green:
these select what you are editing on the grid
eg: select red and use the mouse to select/deselect red dots on the grid
select grid and you can edit the light squares
green = edit green dots
it is a bit buggy atm… sometimes the clock doesn’t count the additions
but should be a straight forward fixhow it all works:
Clock:
clock drives a count synced to Live’s transport
reset sets max count at full – not divved – clock speed
swing – you know…
div_L&R = divides the clock speed for each channel – G&R – after the reset – prolly should be G&REuclidean:
pair of 8 step euclids – fill and rotate
these are combined 4 different ways and entered into the grid so:
combo 1 = rows 1&2, combo 2 = rows 3&4 usw
fiddling with these gives a huge variety of grid patterns
i could add more flexible grid pattern entry but i’m not sure is necessary…Grid
see above
plus
clear = clears G&R patterns respectivelyScale Scanner
you know…
except there are two of them with one keyboard display
each has its own range too…
the free/reset buttons at the top = whether the count through the scale is affected by reset or not – is nice…Duration and Velocity sequencers
number of steps
R&G count at divved speedwhat i’m doing with it:
building really sparse patterns for malletty sounds in operatorpossible additions:
expose the grid entry system – there are a few (8-10) ways to generate a 16 step pattern + reverse an ting
more coloured patterns – sky’s the limit
but
as it stands is very simple to operate
and stupidly powerful…January 14, 2021 at 9:31 am #8402philippe
ParticipantStill don’t get the Grid totally.You speak of Rows 1&2 and 3&4, what about the others ? It seems when you check a Grid cell, it enables it, but would not be the R&G dots be enough ? Where is its necessity ? It produces interesting results, much like Euclidean stuff, but I don’t find it particularly easy to master, except when clicking here and there and have fun of course. But sometimes, you like to push the beast in the direction you have in mind.
Seems to have a bug in Div clocks, sometimes what you see is not what you hear. You have to toggle the knob several times and then it switches to the correct setting.
January 14, 2021 at 11:41 am #8411Dave Dove
Keymasterhey
sorry was being lazy
the grid:
each white square sends a trigger to the scale scanner…
four different combinations of the two 8 step euclidean generators create four 16 step patterns…
these four patterns each fill a pair of consecutive rows on the grid…
the completed grid can then be edited manually – is useful and i want to look at push integration…ok so far?
next up is the coloured dot patterns R&G…
these are drawn manually (or via push) on the grid…
each dot can be a trigger or a rest:
trigger when on a white square- rest on a dark square…
this means we can create rhythmic patterns…
each colour accesses the scale scanner modified by its own range controls so bass + melody or harmonies can be generated…
each pattern – R&G – moves at a tempo defined by the master clock setting and its own dividerUI so far is playing around
bugs abound:
redrawing a dot pattern often doesn’t reset anything – i know where this is – is an event timing thingJanuary 14, 2021 at 8:14 pm #8415Dave Dove
Keymasterbetter looking
next is getting my head around jitter
the grid looks shit
it will look lovely
i’ve just learned how to use alpha channels and overlays to get transparency
this means i can have whatever background colour+filled square i like
plus the moving parts can fit the grid perfectly
so i can remove the dodgy grid linesJanuary 15, 2021 at 9:14 pm #8423Dave Dove
Keymaster -
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