1st beta test… quad euclidean thingy

K-Teck: Colouring with Numbers… Forums Beta Forum 1st beta test… quad euclidean thingy

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  • #8321
    Dave Dove
    Keymaster

    ok…
    https://www.dropbox.com/s/5wscibmlhh3in8c/Not_Multi_Euclid%20v0.1.amxd?dl=0
    this is a better – i think – engine
    at the moment it only produces one sequence
    but the possibilities are there…
    this is alpha
    so the UI and all that is up for grabs

    James
    the root selector is working – the keyboard is the selector
    unless yours isn’t working and mine is…
    agree about the colour display – was just a thought

    sorry about the crash
    i have push 2 but have never used it
    will have to i suppose…

    the train is a cool idea but
    the new ‘engine’ generates a lot of sequences from just the two euclids
    and i’m tempted to disappear them too – edit – the euclidean rings

    the single engine (instrument) idea i used with ‘the lads’
    mainly because i don’t like separate sequencers on drum racks
    i prefer to see the sequence going into the drum rack
    i also think the separate scale scanners is overkill

    see what you think of this one as a starter
    and we’ll see how far it can be pushed along before it gets messy
    as usual i would like a lean, powerful control set
    with plenty of repeatable surprises

    happy new year to you all

    • This reply was modified 5 months, 1 week ago by Dave Dove.
    #8323
    Dave Dove
    Keymaster

    i’m back in work on monday
    so cramming ideas in
    what i am thinking:

    a melodic sequencer:

    if enough variation can be generated by the one euclidean pair
    i don’t see any point in loading it up with more
    any or all of the patterns generated could access the scale scanner
    i think a limit of 3 or 4 patterns
    each could run at a division of the master clock
    and access its own range of notes within the scale

    i like to use patterns running at different speeds
    so this should be quite musical

    it can’t do vertical note display- unless i learn some javascript or steal some code
    Max’s note display object is always horizontal

    a trigger sequencer:
    set ranges to 1

    UI tba

    dave

    • This reply was modified 5 months, 1 week ago by Dave Dove.
    #8327
    Dave Dove
    Keymaster
    #8328
    Dave Dove
    Keymaster

    thinking
    Push 2
    8*8 grid
    populated by euclid pair
    counters access grid either horizontally or vertically
    all usual counting stuff – start, end, way, skip etc.

    need to learn Push integration

    could even send individual clock MIDI to receive modules on individual tracks
    for a doss

    dave

    #8341
    Dave Dove
    Keymaster

    8*8 Grid

    this grid can be filled by euclids
    or manually without releasing the mouse button
    data can be accessed by multiple counts

    dave

    #8372
    Dave Dove
    Keymaster

    b03

    b0.3

    code is very different inside to previous
    there are many more ways to fill the grid from the euclidean things
    prolly be switchable
    the grid is also ‘clickable’ so the patterns can be edited
    this is just testing the code – not used jitter before
    the ‘skip’ controls should be to the right of the grid
    as they operate on the grid output

    there is the possibility to run several ‘cursors’
    they could also access independent – ish – scale scanners
    plus this really does need to be a drum sequencer too…

    will look into push integration – no idea what that looks like

    dave

    #8380
    Dave Dove
    Keymaster

    b031

    anuvva beta .31

    the dotty grid is connected to the clock
    the clock will count through the selected slots
    i like it
    YMMV

    as it stands
    this is not what it began life as…
    the dotty grid could be overlaid onto the squares grid
    more dotty grids/clocks can be added
    but
    you’d have to have tabs of some kind for editing

    dave

    • This reply was modified 5 months ago by Dave Dove.
    #8382
    Dave Dove
    Keymaster

    b032

    b032

    from facebook:
    so what is this? well… its not a LockStitch update… it kind of escaped and became something new… what it is is: a grid sequencer… it uses the output from 2 little euclidean modules (combined in not so mysterious ways) to ‘fill’ the grid… you can also manually edit the grid… then you can draw over the grid (two patterns so far – red and green) and the clock will step through the patterns, triggering the scale scanner as it goes…

    dave

    #8396
    Dave Dove
    Keymaster

    Alfred 035

    Alfred_035

    go…

    #8397
    philippe
    Participant

    yes interesting… Nice is the double clock divs of the grid, but could you add a few words about what do red, green and grid (if more than clocks divs) , I see interaction (red and green clock divs) but with the grid ?

    #8398
    Dave Dove
    Keymaster

    hey Philippe

    alfred v0.4

    alfred v0.4

    as always – UI is not final…

    red, grid, green:
    these select what you are editing on the grid
    eg: select red and use the mouse to select/deselect red dots on the grid
    select grid and you can edit the light squares
    green = edit green dots
    it is a bit buggy atm… sometimes the clock doesn’t count the additions
    but should be a straight forward fix

    how it all works:
    Clock:
    clock drives a count synced to Live’s transport
    reset sets max count at full – not divved – clock speed
    swing – you know…
    div_L&R = divides the clock speed for each channel – G&R – after the reset – prolly should be G&R

    Euclidean:
    pair of 8 step euclids – fill and rotate
    these are combined 4 different ways and entered into the grid so:
    combo 1 = rows 1&2, combo 2 = rows 3&4 usw
    fiddling with these gives a huge variety of grid patterns
    i could add more flexible grid pattern entry but i’m not sure is necessary…

    Grid
    see above
    plus
    clear = clears G&R patterns respectively

    Scale Scanner
    you know…
    except there are two of them with one keyboard display
    each has its own range too…
    the free/reset buttons at the top = whether the count through the scale is affected by reset or not – is nice…

    Duration and Velocity sequencers
    number of steps
    R&G count at divved speed

    what i’m doing with it:
    building really sparse patterns for malletty sounds in operator

    possible additions:
    expose the grid entry system – there are a few (8-10) ways to generate a 16 step pattern + reverse an ting
    more coloured patterns – sky’s the limit
    but
    as it stands is very simple to operate
    and stupidly powerful…

    #8402
    philippe
    Participant

    Still don’t get the Grid totally.You speak of Rows 1&2 and 3&4, what about the others ? It seems when you check a Grid cell, it enables it, but would not be the R&G dots be enough ? Where is its necessity ? It produces interesting results, much like Euclidean stuff, but I don’t find it particularly easy to master, except when clicking here and there and have fun of course. But sometimes, you like to push the beast in the direction you have in mind.

    Seems to have a bug in Div clocks, sometimes what you see is not what you hear. You have to toggle the knob several times and then it switches to the correct setting.

    #8411
    Dave Dove
    Keymaster

    hey
    sorry was being lazy
    the grid:
    each white square sends a trigger to the scale scanner…
    four different combinations of the two 8 step euclidean generators create four 16 step patterns…
    these four patterns each fill a pair of consecutive rows on the grid…
    the completed grid can then be edited manually – is useful and i want to look at push integration…

    ok so far?

    next up is the coloured dot patterns R&G…
    these are drawn manually (or via push) on the grid…
    each dot can be a trigger or a rest:
    trigger when on a white square- rest on a dark square…
    this means we can create rhythmic patterns…
    each colour accesses the scale scanner modified by its own range controls so bass + melody or harmonies can be generated…
    each pattern – R&G – moves at a tempo defined by the master clock setting and its own divider

    UI so far is playing around

    bugs abound:
    redrawing a dot pattern often doesn’t reset anything – i know where this is – is an event timing thing

    #8415
    Dave Dove
    Keymaster

    alfred_0.41

    better looking
    next is getting my head around jitter
    the grid looks shit
    it will look lovely
    i’ve just learned how to use alpha channels and overlays to get transparency
    this means i can have whatever background colour+filled square i like
    plus the moving parts can fit the grid perfectly
    so i can remove the dodgy grid lines

    #8423
    Dave Dove
    Keymaster
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